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Showing posts from January, 2015

The Stuff You Don't Think About #1 - Picking Testers for a New Game

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My latest endeavor is picking the testing/design team for Legend of the Elements. This isn't something I'd wager many people not involved in the development of games think about much, but I'm taking LoE very seriously and thinking hard about the best way to go about each step of development. Picking testers involves a few things. First things first, I made an application for people to fill out. It included basic questions like name/username/availability, but then delved into finding out what types of games the person plays, what they enjoy in games, what they think makes a good game, and some questions about Avatar: The Last Airbender to gauge how they think about the series. Above image:  Tester Applications By reading through all their answers I can get a decent feel for how they think about games, as well as demographical stuff about their preferred game types and playstyle. This lets me accomplish two things: 1) Picking people who are able to critically t