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Showing posts from 2015

WoB Roadmap - What's coming soon, not so soon, and eventually

I get a lot of questions on WoB about "When is Vaizard coming? When is MPvP coming? Can you give us a timeframe?" I can't really give a timeframe for things outside of the current update cycle because with each update, the game changes a little (sometimes a lot) and I look at how those changes have affected the game, which affects my priorities for what I do next. For instance, a change in AoE that decreased the amount their resistance drops with range caused an increase in AoE moves and people using them more for battle holding. When that happened one of the core gameplay aspects of WoB became less fun because there was (still is to some extent) a high prevalence of spamming AoE moves and prolonging battles. That changed my priorities a bit: I moved up battle logs in the line, and I also moved up the battle system overhaul because if core combat isn't fun, that's a big problem. So what can I say about what's coming? Well I'll give you an idea of what I

Multiple Races / Depth of Content in an RPG

One question I get pretty frequently on WoB is "Why don't you have Vaizard, Quincy, Fullbringers, and Bount?" The answer is that I don't like throwing more races in just for the sake of having more races, I believe they need to fit into a greater design of the game. Vaizard is planned and I will be doing that once I get a few more things that need to be done finished, because balancing the game between two races is hard enough without throwing a third one into the mix. In the case of Bount and Quincy, there isn't much source material to work from compared to Shinigami and Hollow, the two races that formed the core identity of Bleach for around 300 episodes, in combination with their half-races Arrancar and Vaizard. There were only three Quincy shown in the anime, and the Bount race was a half-developed race for a filler arc that was non-canon, and there were maybe 6 or 7 actual Bount characters, which doesn't leave a lot to make abilities: Consider that for th

The Stuff You Don't Think About #1 - Picking Testers for a New Game

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My latest endeavor is picking the testing/design team for Legend of the Elements. This isn't something I'd wager many people not involved in the development of games think about much, but I'm taking LoE very seriously and thinking hard about the best way to go about each step of development. Picking testers involves a few things. First things first, I made an application for people to fill out. It included basic questions like name/username/availability, but then delved into finding out what types of games the person plays, what they enjoy in games, what they think makes a good game, and some questions about Avatar: The Last Airbender to gauge how they think about the series. Above image:  Tester Applications By reading through all their answers I can get a decent feel for how they think about games, as well as demographical stuff about their preferred game types and playstyle. This lets me accomplish two things: 1) Picking people who are able to critically t