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Showing posts from December, 2014

A Tale of Two Races - Macro-balancing in a PvP-based RPG

Recently I've starting undertaking the task of macro-balancing: Balancing things on the larger scale of the game, not just for instance balancing different attacks to ensure that different strategies are viable, but balancing the two races. I've started these efforts with the new daily boss system that rewards race points for each race based on how much damage they did, and a training boost for the winning race. The race that's currently behind in things like generating race points and having active high-level members initially received the boss spawn notification 5 minutes before the other race, and the boss was 10% weaker against them. This has caused a lot of upset in users of the race that is ahead, who feel that they worked hard for their advantages and the opposing race shouldn't get anything for free. In this post I want to discuss some of the reasons this balancing is necessary, and why I'm doing some of the things I'm doing. Why balance/give handicap